Imprints

 
 

Imprints are non interactive, human, animal or imamate, occurring on a uniform time scale in the same location and in the same manor.

Imprints can be either human, animal or inanimate in origin. In simple terms imprints can be regarded as an action replay of an event that takes place. There are several factors to determine an imprint from an entity.

Imprints are usually not conscious of their surrounds and will normally not respond. They are not interactive and simply replay their actions over again. This is second feature of an imprint, each replay is almost a carbon copy of the first.

Usually, an imprint will replay at the same frequency in time. This could be connected with the original event. For example, imagine a terrible murder that took place on a full moonlit night in damp windy conditions. It would figure that this particular imprint would “replay” at the full phase of the moon, or perhaps when the weather conditions resembled that of the original time of the event. It is possible that the event itself or the energy that was released, in some way altered the local environment.

It would appear that events that spilled strong energy into the environment, such as a murder or a hanging, would leave a much deeper energy scar on the environment. This would explain why these events are more likely to be experienced than more mundane tasks, such as an imprint going shopping.